• Year: 2001
  • Game: Counterstrike

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The setting is an industrial underground base, nested deep within the mountains.
The T’s are deep down in the lowest part of the complex and have to run back up to the administration area (red/green lighting), where the hostages are. The CT’s start outside and have to break into the entrance, past the 1st & 2nd security doors to reach the same administration area. The map features multiple routes and tight corridors that offer some cover but also limit movement.

The key feature here is that the timing is balanced so that both opposing teams reach the remote goal (hostages in the administration area) at the same time. Any slip up on the initial sprint to the joint goal could give the opposing team an advantage. The hostages are withdrawn via the same route the CT’s entered, providing a staged fall back retreat from the area of conflict.