In this page I have detailed my workflow from start to finish of my production of the UT deathmatch level. I was given 4 days to come up with something, no guide as to what I should do, so I steamed in and got cracking. With no brief I had everything to choose from to build, so I chose a military outpost in a frozen wasteland scenario.


Each stage has a picture and description of what has happened at that time. The picture on the left is an overview of placement of world brushes and entities.

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