• Year: 2001
  • Game: Quake III

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A jump to a different platform, for some fast paced, deathmatch action for Quake III. This is a tight arena shooter with several overlapping routes that have the core weapons and power ups distributed around the arena at key hero rooms.

The ammo, armour and health items are situated along these interconnected paths, drawing the players along to provide unique encounters that bring you in close contact with each other as often as possible.

Extra effort is required by the players to gain the power ups, that will significantly increase their advantage, but to achieve these items, you’re greatly exposed to taking fire from all sides. The classic risk reward encounter.