Part11 – playtesting
At this present time, only I have been running around in there with some bots, so not much to comment on here.
Part12 – To do…
Extra features? I am a great believer of trying to bring the physics of the game engines to play inside my levels. UT has many to play with, but to narrow it down here are a few ideas of what I would like to include in this map at a later date when, of course, I have more time.
- Low level fog, probably knee level, as you stand on the frozen lake
- Broken ice near bottom of map, because its cold, have a trigger hurt inflicting say 1 DPS to player while in the cold water but have a damage mod down the bottom of water as a bonus for getting your feet wet.
- Weak ice around the hole where damage mod is with breaks at certain weights.
- Explosive barrels about the place.
- Jump-pads and teleporters to bring in a third way of travelling across the map.
- Skybox (Added).




