• Year: 2007
  • Game: TrackMania

This track involves a fair amount of boost pads strategically placed to increase the speed to max as quickly as possible. The intro begins with a vertical thrust, and using the mechanics of the car to hit a ceiling & flip the car over onto its wheels.

The driver must then weaves through the obstacles to reach the final jump, where the preceding few 100m or so need near perfect alignment to not shake off the speed and guide you to the distant finish line.

The track is fun and reasonably forgiving except for the final stretch where entering the track edges or bumping into the walls is enough to scrub the max speed and you won’t make that long jump to secure the lap time.