In this document, I cover the logic behind the entities within the level and how they are hierarchically linked to each other. A brief explanation as to how the Armies are populated and distributed.
Here I cover how the potential flow of the game could look upon a play-through from an attack and defence perspective.
- Page 0 – Intro
- Page 1 – High-level Gameplay overview
- Page 2 – On-site Gameplay flow – attack / defence
- Page 3 – Level Logic & army distribution