Secure the North East peninsula to allow US support ships to come in closer to the island. Within this page, I’ll breakdown the initial mission into the sub sections.

01 – Insertion by boat.

The player will be taken on a short ride along the coast west to east, stealthily hugging the coastline until they reach the beach head as the intro. Player control returned when the intro is finished and player on the land. Ahead is a small neighbourhood of about 10 large posh houses, spread out nicely in this valley before the road rises up the hill heading east. The first checkpoint will be here.

01 – Insertion by boat.

The player will be taken on a short ride along the coast west to east, stealthily hugging the coastline until they reach the beach head as the intro. Player control returned when the intro is finished and player on the land. Ahead is a small neighbourhood of about 10 large posh houses, spread out nicely in this valley before the road rises up the hill heading east. The first checkpoint will be here.

02 – Clear out the houses and secure the area.

3 NPC squads defend this area. The first group will be on a patrol route heading away from the player. The second squad are inside the middle of the village milling around. The third are on the eastern edge of the village. The third group will be anchored at the end of the village and act as a support group to the 2nd when NPC numbers get low.

03 – Clear out the secure house.

Progress to the next defended house as the next objective. A squad of men are protecting an official with the house. Assault the house and seize him. A machine gun nest is positioned nearby covering the road. 2 light vehicles down the road will spawn during the assault to support the defended house.
This will mark the end of the first major objective securing the first valley. Save game. An ammo box, spawn point and possibly a light vehicle offered as a reward for clearing the area.

04 – Roadblock / checkpoint.

Heading east along the coast will bring you around onto the first leg of the peninsula. A sniper team are positioned along the road to slow up the player from charging into town. A machinegun nest and a squad of men defend this area. 2 backup support groups will come in during the fight to support the roadblock.

05 – Destroy the artillery.

This is the 2nd main objective of the area. The first artillery gun is positioned on the tip of the land. The roads up towards the artillery are covered by machine gun nests, and also defending the objective is a squad of men, with support troops coming in from the east along the road. Once destroyed, then checkpoints save and reward with an ammo box and spawn point.

06 – Clear the town centre.

Move into the town following the road or along the beach. The first encounter with heavy armour is here. The area to clear would also include the middle finger of land to the north, and the buildings down till the houses stop. Checkpoints save and reward with an ammo box and spawn point. The T junction will be heavily defended covering both roads, and the town slips down to the sea after the junction to the east and north. The player can decide to sneak along the north coast and clear out the middle finger of land, before taking on the town to reduce the support it would receive if left alive during main assault.

07 – Destroy the 2nd artillery.

After clearing the town, head off east out onto the last crop of land. NPCs will be anchored on the back of the island to allow the player to cross the no man’s land and out onto the island, without too much punishment. It will be situated among the ruined houses, and with plenty of broken walls and cover, a tight fearsome fight will develop. Checkpoints save and reward with an ammo box and spawn point.

08 – Enemy retake the captured town.

From your view point out on the island, if you look south you will be able to see the incoming force along the road heading up to the town. Race back into town and pick a good spot to defend from. A mix of light vehicles and armour, with a truck or 2 full of men will try and retake the town. This drops a visual clue to the player and can gauge how much time they have to get to a good defendable spot in the town you just captured. Possible AT turrets and machinegun nests available at the far end, so if a player sprints he can make it to the good weapons and better cover, or mope about watching
them come in and have no time to prepare to defend yourself behind a weak picket fence. Checkpoints save and spawn point.

09 – 12 – Head south & destroy the AAA

After re-securing the town take the road south. Along the road are some houses that back onto the beach. 3 squads of men are holding up in the grounds. Clear them out and then make your assault up the hill to the AAA site. A group are patrolling up and down the hill while a further group are defending the AAA.

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